A leveler is a dynamics processor that maintains (levels) the amount of one audio signal based upon the level of a second audio signal. Normally, the second signal is from an ambient noise-sensing microphone. For example, a restaurant or a shopping mall is an application where maintaining paging and background music a specified loudness above the ambient noise is essential. The leveler monitors the background noise, dynamically increasing and decreasing the main audio signal as necessary to maintain a constant loudness differential between the two.
Other names for this function are ambient noise compensation and SPL (sound pressure level) controller.

Acoustic feedback is the phenomenon where the sound from a loudspeaker is picked up by the microphone feeding it, and re-amplified out the same loudspeaker only to return to the same microphone to be re-amplified again, forming an acoustic loop. With each pass, the signal becomes larger until the system runs away and rings or feeds back on itself producing the all-too-common scream or squeal found in sound systems.
These buildups occur at particular frequencies called feedback frequencies.
A feedback suppressor is a dynamics processor that uses automatic detection to determine acoustic feedback frequencies and then positions notch filters to cancel the offending frequencies. Other methods use continuous frequency shifting (a very small amount) to prevent frequency build up and feedback before it happens.

Exciters (or enhancers) are any of the popular special effects signal processing products used in both recording and performing. All of them work by adding musical overtones -- harmonic distortion really -- but hopefully pleasing harmonic distortion. For example, tube amps benefit from the harmonic distortion added by their non-linear performance, resulting in a richer, warmer sound. Various means of generating and summing frequency-dependent and amplitude-dependent harmonics exist. Both even- and odd-ordered harmonics find favorite applications. Psychoacoustics teaches that even-harmonics tend to make sounds soft, warm and full, while odd-harmonics tend toward metallic, hollow and bright. Lower-order harmonics control basic timbre, while higher-order harmonics control the edge or bite of the sound. Used with discrimination, harmonic distortion changes the original sound dramatically, more so than measured performance might predict.